Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
What they are: Chance-based in-game items that trigger random rewards, from common gear to rare, game-changing treasures. Why they’re fun: They inject unpredictability, drive creative strategies, and ...